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Old Dec 15, 2005, 01:27 AM // 01:27   #21
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Quote:
Originally Posted by glenn_rolfe
stop wasting your elite on martyr or restore and use draw and mend.
lol?
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Old Dec 15, 2005, 01:30 AM // 01:30   #22
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Quote:
Originally Posted by E Power
Hi guys, I just have come up with a tombs build that is both defensive and offensive and I would like to share it with you guys and get any input you have.

Mo/Me = 2x

Attributes:
11+1+3= 15 Healing Prayers
4 Protection
11+1= 12 Divine Favor
Leftovers into Inspiration Magic

Skills:
Word of Healing {E}
Orison of Healing
Healing Touch
Healing Seed
Channeling
Inspired Hex
Aegis
Dwayna's Kiss

Mo/Me = 1x

Attributes:
12+1+3= 16 Protection Prayers
11+1= 12 Divine Favor
Leftover points into Inspiration Magic

Skills:
Restore Condition {E}
Reversal of Fortune
Channeling
Life Bond
Blessed Signet
Aegis
Signet of Devotion
Drain Enchantment

R/Me = 2x

Attributes:
11+3= 14 Wilderness Survival
10+1+1= 12 Expertise
Leftover points into Inspiration Magic

Skills:
Spike Trap {E}
Dust Trap
Barbed Trap
Flame Trap
Drain Enchantment
Mantra of Resolve
Whirling Defenses
Ressurection Signet

Me/? = 1x

Attributes:
12+1+3= 16 Illusion Magic
7+1= 8 Inspiration Magic
Leftover points into Fast Casting

Skills:
Migraine {E}
Conjure Phantasm
Phantom Pain
Ethereal Burden
Drain Enchantment
Channeling
Distortion
Ressurection Signet

W/N = 2x

Attributes:
12+1+3= 16 Axe Mastery
8+1= 9 Strength
Leftover points into Blood Magic (Touch of Agony)

Skills:
Eviscerate {E}
Executioners Strike
Cyclone Axe
Frenzy
Touch of Agony
Rush
Bull's Strike
Ressurection Signet

Ty in advance for looking at my post, please fix my tombs build and I will try to improve it. (3 Consecs )
Ya, I saw a group using that build the other day. It worked REALLY well. It was kind of overpowered. But it totally OWNED an Iway team
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Old Dec 15, 2005, 01:31 AM // 01:31   #23
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Quote:
Originally Posted by Warskull
Healing Monks:
12+1+3 Healing
9+1 Divine
9 Inspiration
3+1 Protection (you still hit the breakpoint for aegis.)

This is a much stronger point spread. You gain two points in inspiration and one point in healing for the loss of 2 points in divine (6hp/heal.) However this build only has 1 attribute point left over wheres 11/10/9/3 has a lot more wasted points.


Bonder: Needs completely redone, his points and skills are everywhere.

10-11 prot (total) is usually sufficient for bonds
You want 10-12 Divine for full bonds
You can use an unspec balth spirit to gain a ton of energy from bonds

Channeling is no good, swap it for mantra of inscriptions

Trappers:
11+3 Expertise
10+1+1 Wilderness
A much stronger/more efficient design

Warriors:
Ditch Bull's Strike. It is nice in theory, but way to sensitive to rely upon. Touch of agony isn't needed either. Frenzy is superb is people know how to use it.
Thx for the help, but I've found channeling to be very effective... Against Iway I will usualy gain an easy 6 energy after casting each spell which suffices for the mana cost + 1 for mend and restore conditons. Prot is also for restore conditons not only for bonding.

'Tis why I keep frenzy... Touch of Agony is a little spike between the two warriors which can do 70+ damage as a finale to kill a opponent running, maybe replace it with dark pact because if the "Touch" theme.

Thanks for the advice warskull.

Espanol es muy gay
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Old Dec 15, 2005, 04:13 AM // 04:13   #24
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lol
espenso espanol? mi muy bien
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Old Dec 15, 2005, 09:37 AM // 09:37   #25
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Jeez so many noob comments made its just funny.. Anyways back to your tombs build

1. The bonder with restore, I suggest Martyr and mantra insciptions. You cant afford to cast many spells while bonding usually

2. You have a migrane mesmer but without any other people using hexes, most teams would grab those hexes pretty fast.

3. 2 Trappers on the team but no way of securely shuting down condition removal, Im guessing your migrane mesmer will go for the prot monk eh.

4. 2 Warriors can provide some good dps but can be shut down too easily for my liking, 1 warrior with fire support would be better dps in general.

5. No Wards/Windbourne/Gale/Interupts for relic runs, your mesmers hexes will be removed too easily to stop their runner.

6. No Spell Breaker, Will be very hard to cap alters and run relics without this baby.

Theres some things for you to think about.
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Old Dec 15, 2005, 12:24 PM // 12:24   #26
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Quote:
Originally Posted by glenn_rolfe
stop wasting your elite on martyr or restore and use draw and mend.
After holding halls getrillions of times i will say one thing about your criticism of martyr and your want to replace it with other skills.

1.Using restore conditions etc. you must spam it against heavy conditions and therefore lose time where you could potentially be protting the ghost or other team mates.

2.When you are being ganked you will need all the prot you can get especially against such builds as iway and, i'd much rather click one button and remove it quickly from myself and all team mates rather than spam something else which isnt neccessary.

3.Restore etc. has a range, you must run after people.

4. Martyr has no given attribute, therefore its something which can be slipped in on any professions build, i've often used it on a mesmer which works extermely well as very few conditions effect me as they would other professions. It can also be used to good effect on a necromancer to help spread conditions depending on the build.

Why should all the condition removal be on monks? Using holding buildsits so much easier to put it on something else.
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Old Dec 15, 2005, 02:31 PM // 14:31   #27
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i think the bonder should have shield of defelction
1 to stay alive
2 to help hold the hero up
one monk should have spell breaker for this reason and the other monk should have condition removal
i dont know if this would work but it sounds good to me
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Old Dec 15, 2005, 10:53 PM // 22:53   #28
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Im rethinking the elites and putting Spellbreaker on one of the monks and Healing Hands on the otherone and im going to give martyr a shot on the prot monk.
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Old Dec 15, 2005, 11:31 PM // 23:31   #29
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corbanic vision? did you leave my sweet guild or somethin? punk
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Old Dec 15, 2005, 11:46 PM // 23:46   #30
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Quote:
Originally Posted by Senator Tom
corbanic vision? did you leave my sweet guild or somethin? punk
Lol I love you too tom... but unfortunately yes, I did .
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Old Dec 16, 2005, 01:57 AM // 01:57   #31
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Quote:
Originally Posted by E Power
Lol I love you too tom... but unfortunately yes, I did .
well dont get it too good
soon i'm gonna make a PVP DFA guild
gonna be called White House [WH]
my perm. name will probably be President Tom after that guild is created =)
but hey youd ont have to join
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Old Dec 16, 2005, 02:06 AM // 02:06   #32
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Quote:
Originally Posted by Senator Tom
well dont get it too good
soon i'm gonna make a PVP DFA guild
gonna be called White House [WH]
my perm. name will probably be President Tom after that guild is created =)
but hey youd ont have to join
Just join mine, you can "Steal" my ub3r pvp builds :P. I can farm you up to r3 in 2-3 days.
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Old Dec 16, 2005, 02:44 PM // 14:44   #33
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lol
me = like 300 fame
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Old Dec 17, 2005, 05:54 PM // 17:54   #34
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Quote:
Originally Posted by E Power
Im rethinking the elites and putting Spellbreaker on one of the monks and Healing Hands on the otherone and im going to give martyr a shot on the prot monk.
Why put martyr on the prot? and SB on the healers?

Why not put martyr on a mesmer or a healer and use a prot with aura giving an extended sb for 30 secs...

..bah i will say no more in this thread ><
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Old Dec 18, 2005, 09:28 PM // 21:28   #35
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Quote:
Originally Posted by Timoz
After holding halls getrillions of times i will say one thing about your criticism of martyr and your want to replace it with other skills.

1.Using restore conditions etc. you must spam it against heavy conditions and therefore lose time where you could potentially be protting the ghost or other team mates.

2.When you are being ganked you will need all the prot you can get especially against such builds as iway and, i'd much rather click one button and remove it quickly from myself and all team mates rather than spam something else which isnt neccessary.

3.Restore etc. has a range, you must run after people.

4. Martyr has no given attribute, therefore its something which can be slipped in on any professions build, i've often used it on a mesmer which works extermely well as very few conditions effect me as they would other professions. It can also be used to good effect on a necromancer to help spread conditions depending on the build.

Why should all the condition removal be on monks? Using holding buildsits so much easier to put it on something else.

With any capping or holding build I much prefer the prot monk to run Shield of Deflection then restore or martyr. If you're build is solid, and the prot monk good, draw and mend should be no problem.

As for martyr, you risk being done over by the humility block which is still going around in tombs, but well you can't build for everything

I agree about running martyr on something else besides a prot as viable option. If you're running a hex or condition build you tend to throw up a lot of skill sharing so pretty cool idea there.
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